A long contract becomes six steps
One form with every field wears out whoever fills it. We split it into six steps and numbered contracts automatically, so nobody is asked for what the system already knows.
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UI/UX design
We design Arabic-first interfaces for platforms with many roles. We start with the question each person brings to the screen, then draw it to answer at first glance.
Chapter one
In a property business, information is split between a spreadsheet, a chat app, a ledger and a phone reminder. Nobody is sure which copy is right, or who owns the contract that ends next month.
The problem is not missing features. It is that no single place answers today's question. That is where the design of Merfaq started.
A scenario we design for in property platforms, not a client quote.
Chapter two
Pick a role to see how the first thing they see changes, because the first screen is the answer to the first question. The roles and permissions shown are Merfaq's real ones.
Their first question
How is the whole system doing today?
Our decision: The first page gathers every section, and users and their permissions are one tap away, because this is the only role that sees everything.
Their first question
What do I record now, and where?
Our decision: A menu with only what is theirs, and forms in clear steps with required fields marked, so nobody gets lost in the finance sections.
Their first question
What is due, and what is paid?
Our decision: Invoice lines and tax sit in one place, the status (paid, pending, overdue) is visible, and a PDF download is one tap.
Their first question
What are the team's jobs today?
Our decision: A menu of only four items, mainly maintenance and workers, so a team leader never sees what is not theirs.
Chapter three
One form with every field wears out whoever fills it. We split it into six steps and numbered contracts automatically, so nobody is asked for what the system already knows.
A contract's end date could have stayed a column in a table. We made it an alert that appears ahead of time, where the user looks first.
Titles, arrows, icons and column order are drawn for Arabic first, not mirrored from an English version where they feel wrong.
Chapter four
Interviews with users and business owners, to learn who opens the screen and what they want from it.
Journey maps and screen flows that show where users get stuck and what comes first.
Interactive prototypes shown to users before a single line of code is written.
A design system with reusable components, responsive screens, and an organized handoff to developers.
And because the people who design are the people who build, nothing gets lost between the idea and the code.
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